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#include "qmobilityglobal.h"
#include <qfeedbackactuator.h>
#include <qfeedbackeffect.h>

#include <QDebug>

QTM_USE_NAMESPACE

void completeExample();

void completeExample()
{
//! [Play the system theme button click effect]
    QFeedbackEffect::playThemeEffect(QFeedbackEffect::ThemeBasicButton);
//! [Play the system theme button click effect]

//! [Play the system theme bounce effect]
    QFeedbackEffect::playThemeEffect(QFeedbackEffect::ThemeBounceEffect);
//! [Play the system theme bounce effect]

//! [Define a custom haptic effect]
    QFeedbackHapticsEffect rumble;
    rumble.setAttackIntensity(0.0);
    rumble.setAttackTime(250);
    rumble.setIntensity(1.0);
    rumble.setDuration(1000);
    rumble.setFadeTime(250);
    rumble.setFadeIntensity(0.0);
//! [Define a custom haptic effect]

//! [Start playing a custom haptic effect]
    rumble.start();
//! [Start playing a custom haptic effect]

//! [Pause a custom haptic effect]
    rumble.pause();
//! [Pause a custom haptic effect]

//! [Stop playing a custom haptic effect]
    rumble.stop();
//! [Stop playing a custom haptic effect]

//! [Query the state of a custom haptic effect]
    if (rumble.state() == QFeedbackEffect::Stopped)
        qDebug() << "The device has stopped rumbling!";
//! [Query the state of a custom haptic effect]

//! [Set the actuator which should play the custom effect]
    QFeedbackActuator *actuator = 0; // default system actuator
    QList<QFeedbackActuator*> actuators = QFeedbackActuator::actuators();
    foreach (QFeedbackActuator* temp, actuators) {
        if (temp->name() == "ExampleActuatorName") {
            actuator = temp;
        }
    }
    rumble.setActuator(actuator);
//! [Set the actuator which should play the custom effect]

//! [Play a haptic effect from a file]
    QFeedbackFileEffect hapticTune;
    hapticTune.setSource(QUrl::fromLocalFile("mySavedRumble.ifr"));
    hapticTune.load();
    hapticTune.start();
//! [Play a haptic effect from a file]
}
